Friday, May 6, 2011

Acting is reacting. Acting is doing

Acting is both doing something and/or reacting to something. All acting is
reacting to something. For example there is a reaction when you get stung by a
bee. Cars react when the gas pedal is pushed down or when the phone rings
you react. Reacting precedes the doing; when the traffic lights turn red, you
stop the car. Also if a character should be cold, the animator should not make
his teeth tremble and chatter for that is an example of weak acting. The
character should first react to the temperature, then do something about it such
as; rubbing his hands together and stamping his feet.

" WHY ANIMATION??? "

IMPORTANCE OF ANIMATION

  • OUR CHARACTERS ARE NO MORE STATIC.                                                                                                                                            ( They can walk,they can talk or simply put they spring to life )

  • WE CREATE SOMETHING THAT IS ENDLESSLY FASCINATING.                                                                                                                                ( animated movies )

  • MANY THINGS WHICH ARE NOT PRACTICALLY POSSIBLE IN REAL WORLD CIRCUMSTANCES CAN BE SIMULATED.                                                                               ( eg: aliens / animals talking with human, Entering inside a volcano, Lifestyle in 2100 or Stoneage )

  • EDUCATION BECOMES MORE FUN AND INFORMATIVE                                                 ( CBT - Computer based Training )


" PERSISTENCE OF VISION "

Our brain holds onto an image for a fraction of a second even after the image has passed..

If the eye sees a series of still images one picture after another within this time frame, then the images will appear to be continues..

The appearance of motion is simulated by displaying still images (frames) one after another at a very fast rate. ( Normaly 24 frames per second or called 24fps )

Basic FlowChart for Animation

BASIC FLOWCHART FOR ANIMATION


1st Pass
[BLOCKING]   
 

    * Timing of Action
    * Main Poses
    * Suggest Emotion
      (include rough eye animation)

2nd Pass    

    * Breakdown Poses
    * Offset
    * Successive breaking of joints
    * Suggest Overlap & Follow through

3rd Pass    

    * Inbetween Poses
    * Finish offsetting body parts
    * Fingers/Toes
    * Check + Adjust arcs
    * Finish Overlap & Follow through
    * Finish Eye animation
    * Foot shuffles
    * Knees

Final Pass    

    * Facial animation
    * Lip sync
    * Muscle animation