The twelve Basic principles of animation introduced by the Disney's animators Ollie Johnston & Frank Thomas in their 1981 book The illusion of life - Disney Animation.
- SQUASH & STRETCH - Defining the rigidity and mass of an object by distorting its shape during an action.
- TIMING - Spacing actions to define the weight and size of objects and the personality of characters.
- ANTICIPATION - The preparation of an action.
- STAGING - Presenting an idea so that it is unmistakably clear.
- FOLLOW THROUGH & OVERLAPPING ACTION - The termination of an action & establishing its relationship to the next action.
- STRAIGHT AHEAD ACTION & POSE TO POSE ACTION - The two contrasting approaching to the creation of movement.
- SLOW IN & SLOW OUT - The spacing of the in-between frames to achieve subtely of timing and movement.
- ARCS - The visual path of action for natural movement
- EXAGGERATION - Accentuating the essence of an idea via the design and the action.
- SECONDARY ACTION - The action of an object resulting from another action.
- APPEAL - Creating a design or an action that the audience enjoys watching.
- SOLID DRAWING - Natural and Appealing , not stiff poses.
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