Thursday, May 12, 2011

" PRINCIPLES OF ANIMATION "

The twelve Basic principles of animation introduced by the Disney's animators Ollie Johnston & Frank Thomas in their 1981 book The illusion of life - Disney Animation.
  • SQUASH & STRETCH - Defining the rigidity and mass of an object by distorting its shape during an action.

  • TIMING - Spacing actions to define the weight and size of objects and the personality  of characters.

  • ANTICIPATION - The preparation of an action.

  • STAGING - Presenting an idea so that it is unmistakably clear.

  • FOLLOW THROUGH & OVERLAPPING ACTION - The termination of an action & establishing its relationship to the next action.

  • STRAIGHT AHEAD ACTION & POSE TO POSE ACTION - The two contrasting approaching to the creation of movement.

  • SLOW IN & SLOW OUT - The spacing of the in-between frames to achieve subtely of timing and movement.

  • ARCS - The visual path of action for natural movement

  • EXAGGERATION - Accentuating the essence of an idea via the design and the action.

  • SECONDARY ACTION - The action of an object resulting from another action.

  • APPEAL - Creating a design or an action that the audience enjoys watching.

  • SOLID DRAWING - Natural and Appealing , not stiff poses.

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