Finding Nemo will return to theaters in 3D September 14th and will be released on Blu-ray for the first time December 4th!
A blog to share informations and updates about Movie Industry... Thank you for reading my blog.......
Monday, July 23, 2012
Finding Nemo 3D
Finding Nemo will return to theaters in 3D September 14th and will be released on Blu-ray for the first time December 4th!
The Dark Knight Rises
The third installment of the movie of finally arrived. It is always said that the third outing is always tricky, but Nolan has undoubtedly, outdone himself with his latest film which also happens to be the last in the Batman franchise.
It is tough to imagine that a comic strip could have such a poignant and an incredibly spell binding movie transformation. You remain fixed to your seats through the entire run of this 2 hours 45 minutes dark action thriller.
Right from the first installment of the franchise- ‘Batman Begins’ to ‘The Dark Knight Rises’, the director has maintained the same tone and feel of the film, with the antagonist having an overwhelmingly terrifying influence on viewers with their mean and unfathomable manipulative schemes. While Joker of ‘The Dark Knight’, played impeccably by late Heath Ledger, won more accolades from viewers for his eccentric devilish act than Batman played by Christian Bale, this time round we have even more dangerous and evil adversary of the caped crusader in the form of Bane (Tom Hardy) who is not only intelligent but far more strong and agile than our hero.
The story unfolds eight years after the death of district attorney Harvey Dent who in pursuit to completely eradicate organized crime from the Gotham city loses his life under double dealing circumstances at the hands of Batman. Police Commissioner Gordon (Gary Oldman) is convinced that crime has severely been curbed following Dent’s death. But at some other place there has risen Bane who is hell bent on bringing Gotham city down by presenting the most daunting picture of organized crime by degrading contemporary societal trends. Exploiting on the crumpled economic situation of Gotham and the rich-poor divide, Bane, the ‘terrorist’ plans a very conniving plot to take Gotham city under siege challenging Batman to come out of his shell.
Meanwhile, the Dark Knight of the city aka Batman has become a recluse taking the blame of Harvy Dent’s death upon him. The film also has the ‘Catwoman’(superbly played by Anne Hathway) who very tactfully manages to lure Batman to his most powerful opponent till date who in a fight overpowers Batman- even breaking his back and dumping him to rot.
Batman has to save his city and its people and he has to rise to the occasion. And in ‘The Dark Knight Rises’, Batman has to fight not only Bane but also his own self. He has to get rid of the guilt of killing Dent and his once fiancĂ©e Rachel and come to terms with the fact even if his ways of dealing with the warlords are in transgression with the city’s administration; he is the ultimate savior of Gotham.
Animation & gaming park to be establish in Hyderabad
The Andhra Pradesh Government is preparing a plan to establish an animation and gaming park in Hyderabad. The 25-acre facility will have plug-and-play office space for animation and gaming companies.
“We have asked four consultants to come out with design and financial outlay for the project,” Mr Ponnala Lakshmaiah, Minister for Information Technology, said.The consultants are expected to submit their proposals this week.
The Andhra Pradesh Industrial Infrastructure Corporation (APIIC) will build the facility at Rayadurgam near here. The State Government is planning to pitch for at least six IT hardware parks for the State. In order to get funds from the Union Government under the national scheme to promote industrial clusters, the State will propose five clusters at Maheshwaram near Hyderabad and one at Visakhapatnam.
To be developed in 100 acres each, these clusters will be developed with an outlay of Rs 300 crore. The State would give Rs 50 lakh for companies that set up incubation centres for start-ups, he said. The Mee Seva (the Government-to-citizen service) programme would be expanded to all the 23 districts by the end of the month. Currently, it is being implemented in 17 districts, registering 55,000 transactions a day.
The crucial meeting on ITIR (Information Technology Investment Regions) will be held in New Delhi on July 23 and 24. The meeting of Secretaries will discuss the ITIR proposals from Andhra Pradesh and Karnataka. The recommendations will be submitted to the Union Cabinet.
The Centre will provide funds to develop commercial and residential infrastructure in the proposed regions.
Karnataka and Andhra Pradesh are the first two states to come up with proposals to claim the funds. Andhra Pradesh is planning to develop the region encompassing Uppal and other IT hubs in the State capital.
“We have asked four consultants to come out with design and financial outlay for the project,” Mr Ponnala Lakshmaiah, Minister for Information Technology, said.The consultants are expected to submit their proposals this week.
The Andhra Pradesh Industrial Infrastructure Corporation (APIIC) will build the facility at Rayadurgam near here. The State Government is planning to pitch for at least six IT hardware parks for the State. In order to get funds from the Union Government under the national scheme to promote industrial clusters, the State will propose five clusters at Maheshwaram near Hyderabad and one at Visakhapatnam.
To be developed in 100 acres each, these clusters will be developed with an outlay of Rs 300 crore. The State would give Rs 50 lakh for companies that set up incubation centres for start-ups, he said. The Mee Seva (the Government-to-citizen service) programme would be expanded to all the 23 districts by the end of the month. Currently, it is being implemented in 17 districts, registering 55,000 transactions a day.
The crucial meeting on ITIR (Information Technology Investment Regions) will be held in New Delhi on July 23 and 24. The meeting of Secretaries will discuss the ITIR proposals from Andhra Pradesh and Karnataka. The recommendations will be submitted to the Union Cabinet.
The Centre will provide funds to develop commercial and residential infrastructure in the proposed regions.
Karnataka and Andhra Pradesh are the first two states to come up with proposals to claim the funds. Andhra Pradesh is planning to develop the region encompassing Uppal and other IT hubs in the State capital.
Another Reference
Awesome Example
This is Pure,Awesome,Great....!! Everything is in this.. Acting,Timing,Animation.Style, it feels feels Fantastic....!!!! It has a Feel of Old Disney Classical Movies......!!
Monday, July 16, 2012
Autodesk Maya Basics.
Understanding Menus within Maya
Menus in Maya are actually the sub-menus of
Menu Sets. Maya’s User Interface (UI) is quite difference than the UIs of other
software applications. Maya’s Menu Sets are like diverse and special
applications. In contrast of 3D Studio Max Maya has introduced a quite new
style to approach appropriate Menus by selecting a particular Menu Set, for
instance for the menus of Animation we can select the Animation Menu Set. Under
the Animation Menu Set we’ll find all menus containing several commands and
tools for animation purpose. Maya 2009 has Popular Menu Sets of Animation,
Polygons, Surfaces, Dynamics, nDynamics, Rendering, Fur, Hair, Cloth Menu Set.
Therefore before Maya 2009 there were Animation, Modeling, Rendering, Dynamics
and Fur Menu Sets in Maya.
General Introduction to
Maya UI
UI stands for User Interface. Usually it is
called GUI means Graphical User Interface. A GUI is the dashboard of any
software contains almost all commands and tools in it. We operate software by
using GUI or UI. Almost all software try to build user friendly UIs that’s why
we find almost all software same in some menus such as file menu, edit menu,
tools menu, view menu etc, but while working within Maya we see something
different but not difficult. Maya is amazing in this aspect because it provides
a realm of commands, tools, script editing and customizing software in one
place at a time. We don’t change its user interface again and again or we don’t
restart Maya again and again for changing the applications as we do in many of
the software.
Understanding Hot Box
Hotbox is an amazing feature of Maya. You will
have never seen such a quick command system in any software. Although the use
of hotbox is for experts and it is not recommended for beginners, but it has
been experimented that if you try to be familiar with hotbox in beginnings you
will get a natural flow to access all of the Maya while working within it.
Hotbox gives you the ability to work in a big room. Many people like to work in
a big room. It has been observed that most of the users close the shelf menu or
status line or time and framing preferences and sliders while modeling within
some 3d software. You may see the expert mode in 3D Studio Max as well, but
Maya’s Hotbox is gives astonishing results. Hotbox is the game of right and
left clicks when you have pressed and hold the space bar with your one hand,
you will have to click and hold right or left mouse button with the other hand
. With Hotbox you can hide all of the UI elements of your software application.
Only and only one Hotbox gives you the direct access to each and every menu,
command, tool, feature, menu set, scripting and any of the Maya’s features.
Understanding Persp and
Orthographic Views
Maya has four views for work. The main and most
used view is perspective view of Maya, and shortly called persp. A view is
actually a camera with which we see our objects and animations. The first and
most used persp view gives you the workspace of perfect 3d environment. You may
watch your elements and objects from south east, south west, north east and
North West and you can also tumble, track and dolly your perspective camera
within Maya. Other 3 views are used while checking the left, right, front,
back, top and bottom of your objects or elements or animations. It’s important
that you be familiar with these four views of Maya, because when you model an
object within Maya in perspective view you often mistakenly think that you are
modeling a very good item with specific values but when you observe it in some
other view such as left view, right view, front view, back view, top view and
bottom view you may find great errors in your model. So it’s strongly
recommended that always use all of the views and switch always between all of
the views again and again while working with Maya. In this way you can get the
proper results of your efforts.
Using ChannelBox in Maya
Channel box is most used command panel of Maya.
It controls all the attributes and channels of all types, such as of an object
or its shapes or animation or dynamics etc. channelbox has easy access for
user. It is recommended for new users of Maya that they should pay very proper
attention to understand the channel box because without using channelbox they
will never be able to model or animate something with accurate values. Suppose
you start to model an object directly with your mouse pointer. It may be
corrupted due to free style modeling because when we scale, rotate or translate
our objects or their components within Maya with simple clicking and dragging
we can never model or animate some object with its appropriate values or
figures. And when we use the channel box especially for controlling the
attributes of the objects or animations we get very accurate results and there
is not a single corruption in our model or animation. We even can control the
attributes of lights, cameras and much more things from channel box. The second
portion of channel box is shape. This is the place from where we control the
shapes and behavior of our channels, objects and their components. The third
portion of channel box is called layer editor. It’s the best way to display or
manage the items of your scene or workspace. Even you can control thousands of
object with layer editor any time.
Understanding Status Line
of Maya's UI
Status line of Maya’s User Interface is an
element which gives you a very comprehensive approach to the most used tools
and commands, especially to control the behavior of objects while working with
them within Maya. But the most important characteristic of status line is
giving the opportunity to control your software application any time as quickly
as you can. In the start of status line you will find Menu Sets. You can choose
the menu sets according to the requirement of you work. Let say you want to work
within Dynamics, so for this purpose you will have to choose the dynamics menu
from menu sets from status line. When you select a specific menu set the sub
menus of that menu set appears in main menu bar. You also find the main famous
menus such as file menu’s items i.e. save file or open a new file etc. A status
line has arrow type pipe characters which can be closed and reopened with the
passage of work’s needs. Status line provides you many of the same control
commands which you can find from any other panel or toolbar also. Such as the
render current scene is a command which you may find from main menu, from shelf
menu, from hotbox menu and etc .
Understanding Main
Toolbar
Main toolbar is located on left side of the
workspace of Maya. It contains main tools that are most used during work. Move,
rotate and scale tools are the most important and frequently used tools for
everything in Maya, such as modeling, animation, working with graph editor,
hypergraph, hypershade etc. other tools of toolbar are also repeatedly used
during work. The top most tool of main toolbar is selection tools, but often
benefits for de-selection of objects and other items. At the bottom of the
toolbar we find the camera switching tools. Such as single perspective view or
the four view and so on. A user of Maya must be habitual of using toolbar
during work. In this movie you will learn, what the function of toolbar is? How
do the tools of toolbar work, and for what. Although all of the tools of
toolbar are available on some other panels or menus but the main toolbar has
still significance. Most of the experts hide all of the toolbars and command
panels but they never hide main toolbar because of its extreme need.
Understanding Animation
Preference
Animation preference is the main setting area
for controlling an animation. When Maya loads, we see the time slider and range
slider for animation. At the end of the range slider you may find a button for
animation preference. This can also be accessed from window menu and setting preferences.
With animation preference you set the speed of frames per second, you can
change the playback speed; you can change the numbers of frames. Actually
whatsoever we see in an animation is a sequence of still images. We know that
if we pass 16 images just in one second in front of our eyes, we feel the
elements of images are moving. It’s an illusion in deed. The great philosopher
Zeno of Great Greece claims that there is no movement in this world. Everything
is still, we feel movement due to the sequence of images in front of us. He
claims that an arrow in air is not moving. It is stopped at every point.
Anyhow, with the beginning of cinema humans have come to know that if a
sequence of still images passes swiftly in front of eyes it gives an illusion of
motion. That is the basic principle of animation. We can change the ratio of
frames from animation preference. Usually in film industry 24 frames per
seconds are used but we can set our custom number of frames. With animation
preference you may change the playback range, as well as you may change width
of time slider for sound import purposes. Animation preference allows you to
control you animation masterly within Maya. In this lesson you are going to
introduce with animation preference.
Time Slider and Range
Slider
Timeand range sliders are twins. Both of them
are used for animations in Maya. By default Maya opens time and range slider at
the same time but user can hide one or both of them according the needs of job.
Time slider is actually a time line, right beneath the workspace of
Maya.However the workspace of Maya is actually persp view or erspective camera.
Time slider can be scrubbed with left mouse button as well as it can be played
with playback controls. Playback controls are on the right side of the time
slider and are very simple like media player controls. Range slider specifies
the range of the time slider or time line. The values of both of them can be
set from animation preference window. Video tutorial on animation preference
can be watched from the same page, from where you got this video tutorial. The
value of time slider can be typed in small text boxes of range slider. Range
slider has one bar and 4 small text boxes. On the left most corner of the range
slider, you will find tow small text boxes for entering the start frames for
time slider or range and on the right most side of the range slider bar you may
find two text boxes for entering the end frame values of time slider and range.
Time slider and range slider are easy to use and easy to understand; even a
very new user can make an animation easily by using the time and range slider
of Maya .
Understanding Shelf Menu
in Maya
Shelf menu or shelf toolbar or shelf is rich
and very comprehensive tool plate. Although experts avoid using shelf because
of its size which reduces the workspace or work area of Maya, but there are
times when experts prefer to use shelf menu than every other tool menu or
command panel, especially when modelers work on specific task such as human
body modeling or clothing or specifically dynamics, they avoid to open up the
main menus again and again and they use shelf bar. Often experts use custom
shelf menu and they collect the necessary items for their specific work. Some
users prefer to create their own commands through scripting and they also put
them into shelf menu bar. But for new users the shelf command panel or tools
plate is strongly recommended for use, because it is difficult to keep in mind
a lot of tools and commands at a time, so they can see the image icons of
specific primitives and commands on toolbar and this way they can model or
animate an object easily.
Familiarizing with Maya's
Workspace
Workspace is a word which illustrates the space
for work in Maya. Whenever we first time load Maya, the first thing which
appears is the workspace in front of us. We see a grid, which is used as the
graph paper for drawing different 2D and 3D objects. By default the perspective
camera is set as workspace. Actually workspace is the main working area where a
Maya user spent most of his/her time. The most important point while
understanding workspace is to be familiar with it. There are majorly 3 actions
to manipulate our workspace Tumble, track, and dolly. All these 3 actions are
used similarly in offline film industry. Tracking a camera in Maya is same like
panning a camera in 3D Studio Max. Dolly in Maya is used as zooming a camera in
3D Studio Max. Tumbling a camera in Maya is same like rotating a camera in 3D
Studio Max. These 3 camera moves are basic skills. If you can’t fluently
manipulate the camera speedily, you can’t do anything because during working
within a 3D software you will have to manipulate working cameras, workspaces or
viewports hundreds times for making a single object or a simple animation.
What is 3D?
Understanding XYZ Coordinates is the basic thing, when you are trying get in 3D world. Actually many people wish to be Master of 3D graphics and animation but they don’t even know what the place of point in a space is? With XYZ Coordinates we specify the place of a point in realistic 3D space. For example, if you are asked to draw a point in specific place of our own realistic 3D word, you will be told the location according to some origin. Such as right or left or top or bottom or front or back of something and then you will place the point there. XYZ Coordinates are the same thing. There is always an origin and you specify the distance from the origin on X or Y or Z axis and this way you draw accurate points and objects, that are actually the collection of points.
Understanding 3 Dimensions is one and only way to get in the world of 3D. Let’s try to understand what the dimensions are? When we draw something on paper like sheet or surface, we use 2 dimensions. A photograph is two dimensional thing, a shadow is a two dimensional entity as well. A 2 dimensional object is always drawn on 2 dimensional surfaces like paper, and has two axes for drawing, X, Y, one for length measurement and one for width measurement. But a 3 dimensional object has depth in addition, And cannot be drawn on 2 dimensional surfaces like paper, because a 3 dimensional object is a thing of realistic world like cup, glass, room, fan, computer, ball, book, human, pen, pillar etc. when we model a 3 dimensional object within Maya. We model it in an imaginary workspace, which gives us the illusion of realistic 3D world, and we have length, width, depth at a time. We model 3 dimensional objects on 3 axes X, Y and Z.
3D Software and Realistic World are same indeed, because according to Modern physics the realistic world is nothing more than an illusion. Most of the Western Philosophers and Scientists including Einstein the Great believe that our realistic world is nothing but just an illusion. We believe that we exist however it’s not totally true, because whatsoever we observe is just perception or conception of our five senses. Even the Father of Modern Western Descartes says, “I think so I am” otherwise nothing is to make my belief that I exist in this world. Anyhow we are not studying philosophy here, we are just trying to understand the difference between realistic world and any of 3D Software such as Maya, 3D Studio max, AutoCAD or somewhat else. When we work within Maya, actually we use a 2 Dimension Screen of our LCD or Monitor as drawing canvas. So the difference between realistic world and 3D software is clear that we just model or animate 2 dimensional entities on an imaginary 3 dimensional canvas. It’s just like drawing an apple on a paper with shades that make apple’s round rather we model things in our realistic world on a realistic canvas which is our space, our surroundings, our environment.
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